Note: Julian, Jess and Jasmine are all parents so we are each splitting our time between caring commitments and working on the game. This means we only have 2-3 days each week to work on Momento, we are dedicated to making the best game possible but this limitation will mean production may take longer than usual.
Current Goal: Complete our first story-path of four for the prototype! 😵💫
We’re finally out of the frypan of grant applications and into the fire of prototype development! We’re aiming to get four story-paths done for the prototype demo early next year and heck, guys, it’s a lot. We are doing a lot of research and development into some cool 2D setups for Unity; and writing out descriptions for rooms; and concepting everything; and of course starting to get those systems implemented for object placement and decoration.
So please feel free to take a sneaky peak at a few of our concepts that we did for our pitch deck! A lot of these will end up changing a little bit but it does give you more insight as to what we are imagining for Momento!
We also did a fun little game jam with our friends at Grizzly Dog Games this week over at the Screen Queensland hub where we made a game where you (and a friend?) build robots to battle each other in the art style of a teenager’s animated scribbled graph book. The theme was ‘Strange Power Ups’ so the robots had things like squid arms and goat heads etc. etc. It was a lot of fun (and I got a neat little shader out of it!)
And here’s what we’ve been doing lately:
Thank you for your support, keep watching out for more!
Jasmine, Jess, and Julian
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