Women Led Games Showcase!


Note: Julian, Jess and Jasmine are all parents so we are each splitting our time between caring commitments and working on the game. This means we only have 3-4 days each week to work on Momento, we are dedicated to making the best game possible but this limitation will mean production may take longer than usual.

Current Goal: Showcase Momento at GDC and keep polishing our current build

Hey everyone! How are you all doing? March is going to be very busy for us, but first things first:

Happy Birthday, Momento! 🎉🎉🎉

It’s been almost a year since we first came up with the idea of Momento and we’ve come so far in a year. Thank you for your continued support and interest in our cozy little game! (Also it’s Issy’s birthday in less than a week too! Happy birthday, Issy - I don’t know how you’re already one year old but it feels like it’s been an entire lifetime!)

It's been 84 years meme


Momento will also be part of the Women Led Games Showcase on March 8-10! Celebrate International Women’s Day with us by watching the live show on Twitch or Youtube on March 8th 5PM EST!


I (Jess) was selected to be part of the Future Leaders’ Delegation organised by the games section of the Australian Government - so I will be headed over to San Francisco to showcase Momento at some events during the Game Developers’ Conference. Jasmine and Julian will be manning the fort!

Back to the game’s progress! What’s been going on?

  • Testing how best to structure our naming conventions so we don’t have to redo it a million times
  • Freshening up our pitch deck GDC
  • Lining up meetings, and meetings, and more meetings…
  • Polishing the latest prototype build
  • Fleshing out the narrative branches and story item descriptions
  • Exploring gameplay mechanics for choosing key objects

What the team has been up to:


  • More Interval Puzzle art
  • Polishing main rooms
  • Conceptualising GUI elements
  • Streamlining the asset export process
  • Building Momento’s visual art guide for future-proofing
One of the Puzzle rooms Jasmine has been working on.


  • Importing all the new assets into the current build
  • Building a dynamic tutorial sequence
  • Implementing a basic level transition system
  • Building tools from scratch to streamline importing assets into Unity
  • Polishing and bug fixing on the GDC build


  • Pre-GDC preparations
  • Mentorship and networking as part of the Future Leader’s Delegation
  • Creating more story items and objects
  • Writing item descriptions
  • Conceptualising gameplay mechanics that better supports the story
Example of the some of the environmental story text Jess has been adding.

Thank you so much for your support and interest in Momento! We can’t wait to show you more soon!

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